Batman has been many things over the decades; a masked detective, a brutal vigilante, and a law-abiding role model for the good citizens of fair Gotham. Depending on the decade and the medium, Batman can be at home in Adam West’s satin tights, or Ben Affleck’s Robocop suit with a cape. Continue reading at Geek.com.
“What’s the best video game story of all time?” That’s a question which will lead to broken controllers, bloody knuckles, and Undertale fans getting thrown through Gamestop windows. Many players insist that the point and click adventure games of the 90s are the best examples of video game narrative. Arguably the best of that genre was Funcom’s The Longest Journey from 1999. Despite its acclaim, it took seven years for this game to get its sequel, Dreamfall. The sequel was an excellent game too, but it suffered from many problems, chief among them was a cliffhanger ending which was only recently resolved through a third game. It has taken 17 years for fans to walk this aptly named longest journey. Many players will discover the franchise through the new Dreamfall Chapters, and these people might wonder if they need to play the two older games before trying the new one. The answer is “Yes.” Continue reading at Geek.com.
When Bethesda acquired the rights to the Fallout franchise, they greatly expanded on the idea that Vault-tec was secretly using their bomb shelters to run cruel “Social Experiments” on the poor dwellers trapped inside them. Fallout 2 only briefly mentioned this idea, but Fallout 3 was filled with wacky vaults designed to test bizarre theories.Fallout 4 allowed players to build and run their own wasteland towns, and each of the DLC packs have added increasingly sadistic opportunities for players to mistreat their virtual townsfolk. With the new Vault-tec Workshop DLC, players get everything they need to become full-fledged Overseers who actively torment their citizens, all while their malevolent corporate overlords gather data from these fiendish experiments. Continue reading at Geek.com.
Much like the enchanted blade Chillrend, success is a double-edged sword. When companies create beloved franchises that hold more adventures than their games can depict, fans will make up their own stories. Fan fiction, and story-based mods, tell tales that could have happened in games like Fallout or Elder Scrolls, but aren’t officially part of the game’s lore. Continue reading at Geek.com.
When the original Star Wars arrived, it seemed like the whole movie was created with video games in mind. The fledgling video game industry took note, and did the best they could with the technology available in the 70s and 80s. Vector Graphics arcade cabinets and the Atari 2600 allowed players to have dogfights above the Death Star, and experience 2D lightsaber fights. But the most readily gamified part of the film was Dejarik, the Holo Chess game that Chewie and Threepio played on the Millennium Falcon. Continue reading at Geek.com.
Fallout 4 differed from the previous games in several ways, but the most noticeable deviation was the building and crafting system. After adventuring in the wasteland, players would return home with a mountain of junk that they could use to build stuff in their settlements. Each new piece of DLC has added in yet more things to build with all that junk, and the latest DLC pack celebrate the needless complexity of a Rube Goldberg device. Continue reading at Geek.com.
Superhero stories and urban legends say that blind people develop enhanced senses when they lose their vision. In the real world, it isn’t quite so simple. The subjective experience of what it’s like to regain awareness of space after losing sight is difficult to convey. When writer and theologian John Hull began to lose his sight, he recorded a series of audio diaries about what he called “a world beyond sight.” These firsthand accounts were compiled and used as the basis of a film called Notes on Blindness. To help convey the experience in a more subjective form, the filmmakers also created a virtual reality experience that uses “binaural sound” and abstract visuals to teach users how a blind person can become cognizant of the space around them. Continue Reading at Geek.com.