When the Tribeca Film Festival (TFF) began in 2002, video games and interactive entertainment were still struggling to be taken seriously. In recent years, TFF programs like Tribeca Games and Games for Change have done their part to recognize the cultural impact and artistic legitimacy of these forms. This year, the festival takes another step further by augmenting its roster of films with events that take audiences out of the screening room and into new, immersive worlds. Continue reading at ChelseaNow.com.
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