Back in the ’90s, PC gamers couldn’t throw a rock in a Software Etc store without hitting a shelf of Diablo clones. By the mid 2000s, theDiablo-style action-RPG had gone out of fashion for most players, andDiablo III wouldn’t arrive until 2012. During those in-between years, a group of ARPG fans took matters into their own hands, and made the game they wanted to play. This group eventually became the indie game studio Grinding Gear Games. Their game, Path of Exile, is approaching its third year online. We spoke with Managing Director Chris Wilson about their path to success. Continue Reading at Geek.com.
- For your convenience: youtube.com/watch?v=ZnHmsk… 3 hours ago
- @JackPosobiec Needs this in thebackground: youtube.com/watch?v=ZnHmsk… 3 hours ago
- Regardless of our political beliefs, we can all agree that this needs Yakety Sax playing in the background. twitter.com/JackPosobiec/s… 3 hours ago
- Yup... twitter.com/MattBors/statu… 19 hours ago
- But... We all just bought Skyrim for The Switch! There was a goddamned meme about it! What's next, #Skyrim for the… twitter.com/i/web/status/9… 20 hours ago