Back in the ’90s, PC gamers couldn’t throw a rock in a Software Etc store without hitting a shelf of Diablo clones. By the mid 2000s, theDiablo-style action-RPG had gone out of fashion for most players, andDiablo III wouldn’t arrive until 2012. During those in-between years, a group of ARPG fans took matters into their own hands, and made the game they wanted to play. This group eventually became the indie game studio Grinding Gear Games. Their game, Path of Exile, is approaching its third year online. We spoke with Managing Director Chris Wilson about their path to success. Continue Reading at Geek.com.
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