Path of Exile’s path to indie success

Path-of-Exile-002-590x369Back in the ’90s, PC gamers couldn’t throw a rock in a Software Etc store without hitting a shelf of Diablo clones. By the mid 2000s, theDiablo-style action-RPG had gone out of fashion for most players, andDiablo III wouldn’t arrive until 2012. During those in-between years, a group of ARPG fans took matters into their own hands, and made the game they wanted to play. This group eventually became the indie game studio Grinding Gear Games. Their game, Path of Exile, is approaching its third year online. We spoke with Managing Director Chris Wilson about their path to success. Continue Reading at


About charlesbattersby

Playwright/ Video Game Journalist/ Theatre Critic/ Actor New York City ·
This entry was posted in PC Game Reviews. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s