When the midpoint in a serialized game arrives, players are no longer exploring a new world. They’re playing in a place that they’ve come to know over the last couple of episodes. Players also know that the climax is still several episodes away, so there’s no sense of impending doom. What’s a game designer to do? Dontnod, the designers of Life Is Strange have used their third episode to completely rebuild the world of their game, thanks to a new super power that their heroine gains in this episode. Continue Reading on DustyCartridges.com.