Hologrid: Monster Battle is the game Star Wars fans have waited 40 years to play

hologrid_02-625x350When the original Star Wars arrived, it seemed like the whole movie was created with video games in mind. The fledgling video game industry took note, and did the best they could with the technology available in the 70s and 80s. Vector Graphics arcade cabinets and the Atari 2600 allowed players to have dogfights above the Death Star, and experience 2D lightsaber fights. But the most readily gamified part of the film was Dejarik, the Holo Chess game that Chewie and Threepio played on the Millennium Falcon. Continue reading at Geek.com.

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Contraptions DLC further divides the Fallout 4 experience

E3_Fallout4_Contraptions_WarehouseFinal01-625x350Fallout 4 differed from the previous games in several ways, but the most noticeable deviation was the building and crafting system. After adventuring in the wasteland, players would return home with a mountain of junk that they could use to build stuff in their settlements. Each new piece of DLC has added in yet more things to build with all that junk, and the latest DLC pack celebrate the needless complexity of a Rube Goldberg device. Continue reading at Geek.com.

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Virtual reality sim Notes on Blindness makes you feel like Daredevil

nobVR-625x352Superhero stories and urban legends say that blind people develop enhanced senses when they lose their vision. In the real world, it isn’t quite so simple. The subjective experience of what it’s like to regain awareness of space after losing sight is difficult to convey. When writer and theologian John Hull began to lose his sight, he recorded a series of audio diaries about what he called “a world beyond sight.” These firsthand accounts were compiled and used as the basis of a film called Notes on Blindness. To help convey the experience in a more subjective form, the filmmakers also created a virtual reality experience that uses “binaural sound” and abstract visuals to teach users how a blind person can become cognizant of the space around them. Continue Reading at Geek.com.

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Cosplay in a Drag Queen’s Closet

May26_Nerd_SandiegoDrag culture and geek culture are seemingly worlds apart — but with comic conventions selling to capacity and RuPaul an anchor presence on Logo, both now can claim a place in the realm of mainstream awareness, if not outright acceptance. The two specialized interests intersect on June 4, at Miss Nerd New York — a pageant of poindexters where a lady’s Pokémon collection is just as important as the evening gown competition. Continue Reading at ChelseaNow.com.

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Far Harbor is what Fallout 4 should’ve been all along

Fallout4_FarHarbor_WelcomeSign_1462351149-1-625x352Downloadable content is often a shameless cash grab from a game’s publisher, but sometimes a DLC pack is so good that it surpasses the base game. Many Fallout fans consider the DLC Old World Blues to be much more entertaining than New Vegas‘ main quest line. Bethesda likes to brag thatFallout 4‘s new Far Harbor has the largest landmass of any of their DLC packs, but it’s more than just a huge chunk of new terrain. It is a section of the Falloutworld that is filled with mysteries, and stuffed with conflicts that go far beyond simple good versus evil dilemmas. The factions, and the many secrets that motivate them, form a narrative that upstages Fallout 4′s central story. Continue Reading at Geek.com.

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IndieCade East’s “Strange Arcade” lives up to its name

Indiecade-East-2016-Strange-Arcade-001-625x341IndieCade East was held this weekend at the Museum of the Moving Image in Queens, New York. There were panels and exhibitions targeted at indie game developers but, for people who just want to play games, the third floor of the museum was been transformed into a “Strange Arcade” where a bizarre menagerie of interactive installations awaited. Many of these were designed around unique controllers that are intended to provide genre-defying experiences, like virtual dog butt sniffing, a Sleep Paralysis simulator, and a vagina-shaped control pad with a reset button exactly where you’d expect. Continue reading at Geek.com.

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‘Ratchet & Clank’ Film is Goofy Fun for PlayStation Fans

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The Ratchet & Clank games have been around for 14 years. There is a new generation of potential fans who aren’t even old to remember the original game when it came out, and there is a new generation of technology that far surpasses the old PlayStation 2, where the duo first appeared. The games are being rebooted this month with a new installment for PlayStation 4, and an animated feature film arrives in theaters to introduce the franchise to a wider audience. Continue reading at ChelseaNow.com.

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